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Project directory ​

This directory lists creative tools for AI agents and automation. DCC means digital content creation. Start with the public dcc-mcp Skill workflow guide, then choose the adapter or extension for your task. Each project documents its own installation, compatibility, and application APIs; Core documents the shared connection and invocation infrastructure. A typed tool defines its parameters, their types, and its results so a call can be inspected and validated.

Shared infrastructure and pipeline tools ​

  • dcc-mcp-core — Shared gateway, CLI, MCP/REST runtime, safety, diagnostics, and observability.
  • dcc-mcp-runtime — Shared Python runtime and manifest contract for external DCC-MCP adapters.
  • Marketplace search — Search the official extension catalog used by dcc-mcp-cli; catalog source.
  • dcc-mcp-fpt — Autodesk Flow Production Tracking integration.
  • fpt-cli — Automation-first Rust CLI for Autodesk Flow Production Tracking.
  • dcc-mcp-openusd — OpenUSD workflows and interchange Skills.
  • dcc-materialx — MaterialX look-development interchange.
  • dcc-lookdev — Standardized cross-DCC PBR look-development workflows.
  • dcc-modeling-spec — Host-neutral Modeling Spec v2 gates and review artifacts for Maya, Blender, Houdini, and 3ds Max workflows.
  • dcc-pipeline-publish — Portable publish manifests for DCC, USD, render farm, and tracking workflows.
  • dcc-texture-pipeline — Deterministic OpenImageIO and OpenColorIO texture workflows.
  • dcc-itchio — Safe itch.io asset acquisition and preview-gated game publishing Skills.
  • dcc-media-enhance — Agent-first Rust orchestration for bounded media denoising and enhancement using installed backends.
  • dcc-mcp-cache-inspector — Host-neutral Marketplace Skill for bounded, privacy-safe offline SideFX cache inspection; no adapter or PyPI package.
  • mcpcall — CLI for listing and calling MCP server tools over stdio or Streamable HTTP.
  • dcc-mcp-renderdoc — RenderDoc capture and replay automation.
  • dcc-mcp-tracy — Tracy frame-profiler capture and analysis.

DCC and creative application adapters ​

For natural-language control questions and safe Agent prompts, start with the application-specific AI control guides, then use the linked adapter repository as the source of truth for installation and host details.

The signed remote catalog checked by the official CLI 0.20.39 lists 38 adapter identifiers. Catalog installation is available for 33; kdenlive, material-maker, powerpoint, tiled, and wwise have catalog_install_available=false. A catalog definition or an independent adapter release does not establish a live host or completed production acceptance.

  • 3ds Max — Autodesk 3ds Max.
  • 3D Slicer — Bounded synthetic volumes, material phantoms, and sphere meshes with NRRD/STL export, MRB scene round-trips, camera and slice setup, and PNG previews. Synthetic data only: no patient data, DICOM import, clinical claims, or arbitrary scene loading. Source candidate pinned to Core and server 0.20.41 with native requalification pending; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • After Effects — Adobe After Effects.
  • AutoCAD — Portable-first DWG automation through COM and headless accoreconsole.exe; check the owning repository for current availability and setup.
  • Blender — Blender add-on and embedded server.
  • CapCut — Typed CapCut Desktop adapter using an authenticated local bridge.
  • Cinema 4D — Typed headless document, primitive, interchange, and render automation.
  • ComfyUI — Live node-contract validation, bounded queue execution and artifact retrieval. The ComfyUI MCP guide covers local game UI, transparent PNG and Pixal3D/PBR GLB recipes, including source-versus-release availability.
  • Epic Games Launcher and Fab — Independently released v0.2.1 (release source) for installed-engine inventory, project checks, and bounded provider-owned Fab operations; not an adapter identifier in the catalog checked by CLI 0.20.39. Engine installation remains plan-only without a verified native provider; login, CAPTCHA, purchases, and license acceptance remain human-owned. See the Epic Games control guide.
  • FreeCAD — Parametric CAD modeling, topology validation, and mesh interchange.
  • Gaea — Independently released v0.1.1 (release source) for typed Build Swarm terrain jobs and output verification; not an adapter identifier in the catalog checked by CLI 0.20.39. Real licensed builds, process-tree cancellation, terrain quality, and Unreal imports remain unverified. See the Gaea control guide.
  • GameMaker — GameMaker adapter; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • GIMP — GIMP 3.
  • Godot — Godot Engine and 2D game-authoring Skills.
  • Houdini — SideFX Houdini.
  • Illustrator — Typed Adobe Illustrator documents, vector artwork, official DOM editing, and production export.
  • Inkscape — Source integration outside the catalog checked by CLI 0.20.39. The cloud MCP production workflow remains blocked by provenance validation; see the cloud test record.
  • Katana — Foundry Katana.
  • Kdenlive — Project authoring, MLT rendering, and shared DCC-CUA editor control. The repository has independently released v0.1.1 (release source); the catalog checked by CLI 0.20.39 lists kdenlive at 0.1.0 with catalog_install_available=false. This catalog check did not perform live editor or render acceptance. See the Kdenlive control guide.
  • KiCad — Typed headless KiCad 9 board work through the native pcbnew API and kicad-cli; it owns an isolated board instead of attaching to PCB Editor or providing IPC/UI control. Source candidate pinned to Core and server 0.20.41 with native requalification pending; no release, and not an adapter identifier in the catalog checked by CLI 0.20.39.
  • Krita — Krita.
  • LiquiGen — Typed node-graph inspection, bounded simulation controls, VAT export, and Unreal Engine handoff; listed as liquigen in the catalog checked by CLI 0.20.39.
  • Mari — Foundry Mari projects, geometry, node graphs, look development, and texture export.
  • Material Maker — Procedural material authoring; the catalog checked by CLI 0.20.39 lists version 0.3.1 with catalog_install_available=false.
  • Maya — Autodesk Maya.
  • Marmoset Toolbag — PBR material authoring, scene inspection, and rendering.
  • Marvelous Designer — Independently released v0.1.1 (release source) for typed garment, simulation, save, and export operations; not an adapter identifier in the catalog checked by CLI 0.20.39. Licensed-host, Qt bootstrap, cloth simulation, and engine-handoff acceptance remain outstanding. See the Marvelous Designer control guide.
  • MotionBuilder — Autodesk MotionBuilder.
  • Nuke — Foundry Nuke.
  • OBS Studio — Exact-process scene/source inspection and typed recording control; listed as obs in the catalog checked by CLI 0.20.39. Installing the adapter does not install OBS Studio.
  • Office — Shared office application route: office-rpc/1 protocol, C# COM sidecar, Open XML worker, Microsoft Graph connector, and Office-wide Skills. This shared route is separate from the 38 adapter identifiers reported by CLI 0.20.39; application-specific availability remains owned by each adapter.
  • PowerPoint — Deck generation from Deck IR through Open XML compile and desktop COM render; the catalog checked by CLI 0.20.39 lists version 0.1.0 with catalog_install_available=false.
  • Word — Word documents, fields, and reflow (planned; the adapter repository is still a placeholder with no release).
  • Excel — Workbooks, formulas, charts, and production dashboards (planned; the adapter repository is still a placeholder with no release).
  • Outlook — Mail drafts and calendar (planned, Phase 3; graded host_limited). It drives a locally installed Outlook through MAPI/COM and needs interactive first-run consent, so it has no headless path, cannot be verified in CI, and is exempt from the CI verification gate. A Microsoft Graph path would be the precondition for reaching a CI-verifiable route.
  • OpenSCAD — Declarative parametric CAD validation, preview rendering, and mesh export.
  • OpenScreen — Independently released v0.1.1 (release source) with typed sources, record, and export operations; not an adapter identifier in the catalog checked by CLI 0.20.39. Source tests do not establish live Windows recording acceptance; unsupported window selection remains owned by dcc-cua and ui-control. See the OpenScreen control guide.
  • ParaView — Typed persistent ParaView pipelines: bounded primitives, plane clips and slices, contour extraction, verified dataset export, PVSM state saves, and display-backed PNG previews. Source candidate pinned to Core and server 0.20.41 with native requalification pending; no published release, and not an adapter identifier in the catalog checked by CLI 0.20.39.
  • PhotoCraft — Experimental typed adapter for the official PhotoCraft 0.2.0 headless engine, owning one stdio process for documents, layers, masks, selections, adjustments, previews, and exports. It bundles no application and opens no desktop window; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • PdfCraft — PdfCraft adapter; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • Photoshop — Adobe Photoshop through UXP.
  • Premiere Pro — Adobe Premiere Pro.
  • QGIS — Typed QGIS project and vector editing over MCP, from an adapter-owned headless PyQGIS process with an isolated project; it does not attach to a running QGIS desktop session. Source candidate pinned to Core and server 0.20.41 with native revalidation required; no PyPI package or GitHub release, and not an adapter identifier in the catalog checked by CLI 0.20.39.
  • REAPER — REAPER DAW adapter; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • RizomUV — Headless batch UV unwrapping and packing; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • SketchUp — Typed modeling, materials, Tags, scenes, validation, and interchange through an authenticated Ruby bridge.
  • Shōgun — Typed official-SDK tools for Scene objects, attributes, channels, optical cameras, files, Timeline control, and capability-gated Offline processing settings and operations. Discover the live instance's tools before operating.
  • SpeedTree — Independently released v0.1.1 (release source) for an exact-instance, official-hook capability bridge; not an adapter identifier in the catalog checked by CLI 0.20.39. A real ST9 handoff verified one palm in Unreal Engine 5.5.4, while collision scale and dynamic wind remain unverified. See the SpeedTree MCP guide.
  • DaVinci Resolve — DaVinci Resolve adapter for project, media pool, timeline, and gallery inspection; not an adapter identifier in the catalog checked by CLI 0.20.39.
  • Substance 3D Designer — Adobe Substance 3D Designer.
  • Substance 3D Painter — Adobe Substance 3D Painter.
  • Tiled — Tiled map editor; the catalog checked by CLI 0.20.39 lists version 0.3.0 with catalog_install_available=false.
  • Tracy Profiler — Independently released adapter v0.2.5 (release source) for bounded Tracy capture and offline zone analysis. It is not an adapter identifier in the catalog checked by CLI 0.20.39 and requires an already instrumented target. See the Tracy control guide.
  • TouchDesigner — Derivative TouchDesigner.
  • Unity — Unity Editor and game-authoring Skills.
  • Unreal Engine — Unreal Engine plug-in.
  • Wwise — Audiokinetic Wwise authoring through typed WAAPI tools; the catalog checked by CLI 0.20.39 lists version 0.1.2 with catalog_install_available=false.
  • ZBrush — Maxon ZBrush.

Specialized Maya Skills ​

Generation services ​

For local generation, see the ComfyUI game-asset workflow.

  • Hunyuan 3D — Text and image to 3D generation.
  • OpenAI Image — Image generation and editing for DCC texture workflows.
  • Tripo 3D — Text, image, and multiview to 3D generation.

Asset providers ​

UI automation and shared runtimes ​

  • winget-releaser — Windows Package Manager release automation for application maintainers.
  • Qt Actions — Reusable typed actions for Qt-based DCC interfaces.
  • Qt Inspector — Cross-host window and widget discovery.
  • UI Workflow Memory — Verified selectors, recipes, and failure memory.
  • dcc-mcp-filmcraft — Experimental FilmCraft integration: typed browser SDK for the same visible WebAssembly editor document.
  • adobepy — Shared Adobe desktop communication runtime.

Organization and discovery surfaces ​

Additional discovery surfaces are listed below. Check the installed CLI catalog for availability; a repository or remote connector alone does not establish a live application instance.

Project availability and installation support can change between catalog revisions. Use dcc-mcp-cli --json dcc-types to inspect the current catalog source, adapter versions, and installation flags, and dcc-mcp-cli marketplace search for installable extensions.

Gateway, CLI, adapters, and Skills for creative applications.