Project directory
Core documents the shared control plane. Each linked repository documents its own installation, compatibility, and host-specific API. Start with the public dcc-mcp Skill, then open an adapter or extension repository when the task needs it.
Shared infrastructure and pipeline tools
- dcc-mcp-core — Shared gateway, CLI, MCP/REST runtime, safety, diagnostics, and observability.
- Marketplace search — Search the official extension catalog used by
dcc-mcp-cli; catalog source. - dcc-mcp-fpt — Autodesk Flow Production Tracking integration.
- fpt-cli — Automation-first Rust CLI for Autodesk Flow Production Tracking.
- dcc-mcp-openusd — OpenUSD workflows and interchange Skills.
- dcc-materialx — MaterialX look-development interchange.
- dcc-lookdev — Standardized cross-DCC PBR look-development workflows.
- dcc-modeling-spec — Host-neutral Modeling Spec v2 gates and review artifacts for Maya, Blender, Houdini, and 3ds Max workflows.
- dcc-pipeline-publish — Portable publish manifests for DCC, USD, render farm, and tracking workflows.
- dcc-texture-pipeline — Deterministic OpenImageIO and OpenColorIO texture workflows.
- dcc-itchio — Safe itch.io asset acquisition and preview-gated game publishing Skills.
- dcc-mcp-cache-inspector — Host-neutral Marketplace Skill for bounded, privacy-safe offline SideFX cache inspection; no adapter or PyPI package.
- dcc-mcp-renderdoc — RenderDoc capture and replay automation.
- dcc-mcp-tracy — Tracy frame-profiler capture and analysis.
DCC and creative application adapters
For natural-language control questions and safe Agent prompts, start with the application-specific AI control guides, then use the linked adapter repository as the source of truth for installation and host details.
- 3ds Max — Autodesk 3ds Max.
- After Effects — Adobe After Effects.
- Blender — Blender add-on and embedded server.
- Cinema 4D — Typed headless document, primitive, interchange, and render automation.
- ComfyUI — Live node-contract validation, bounded queue execution and artifact retrieval. The ComfyUI MCP guide covers local game UI, transparent PNG and Pixal3D/PBR GLB recipes, including source-versus-release availability.
- Epic Games Launcher and Fab — Source preview for installed-engine inventory, project checks, and bounded provider-owned Fab operations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog. See the Epic Games control guide.
- FreeCAD — Parametric CAD modeling, topology validation, and mesh interchange.
- Gaea — Source preview for typed Build Swarm terrain jobs and output verification. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; real licensed builds and Unreal imports remain unverified. See the Gaea control guide.
- GIMP — GIMP 3.
- Godot — Godot Engine and 2D game-authoring Skills.
- Houdini — SideFX Houdini.
- Illustrator — Typed Adobe Illustrator documents, vector artwork, official DOM editing, and production export.
- Katana — Foundry Katana.
- Krita — Krita.
- LiquiGen — Typed node-graph inspection, bounded simulation controls, VAT export, and Unreal Engine handoff; released as
liquigenin Core 0.20.25. - Mari — Foundry Mari projects, geometry, node graphs, look development, and texture export.
- Material Maker — Procedural material authoring.
- Maya — Autodesk Maya.
- Marmoset Toolbag — PBR material authoring, scene inspection, and rendering.
- Marvelous Designer — Source preview for typed garment, simulation, save, and export operations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; licensed-host acceptance remains outstanding. See the Marvelous Designer control guide.
- MotionBuilder — Autodesk MotionBuilder.
- Nuke — Foundry Nuke.
- OBS Studio — Exact-process scene/source inspection and typed recording control; released as
obsin Core 0.20.25. Installing the adapter does not install OBS Studio. - Office — Shared office core: office-rpc/1 protocol, C# COM sidecar, Open XML worker, Microsoft Graph connector, and Office-wide Skills.
- PowerPoint — Deck generation from Deck IR through Open XML compile and desktop COM render.
- Word — Word documents, fields, and reflow (planned, Phase 2).
- Excel — Workbooks, formulas, charts, and production dashboards (planned, Phase 2).
- Outlook — Mail drafts and calendar (planned, Phase 3).
- OpenSCAD — Declarative parametric CAD validation, preview rendering, and mesh export.
- OpenScreen — Source preview with typed
sources,record, andexportoperations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; source tests do not establish live Windows recording acceptance. See the OpenScreen control guide. - Photoshop — Adobe Photoshop through UXP.
- Premiere Pro — Adobe Premiere Pro.
- SketchUp — Typed modeling, materials, Tags, scenes, validation, and interchange through an authenticated Ruby bridge.
- Shōgun — 48 typed official-SDK tools for Scene objects, attributes, channels, optical cameras, files, Timeline control, and capability-gated Offline processing settings and operations.
- SpeedTree — Source preview for an exact-instance, official-hook capability bridge. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog. A real ST9 handoff verified one palm in Unreal Engine 5.5.4, while collision scale and dynamic wind remain unverified. See the SpeedTree MCP guide.
- Substance 3D Designer — Adobe Substance 3D Designer.
- Substance 3D Painter — Adobe Substance 3D Painter.
- Tiled — Tiled map editor.
- Tracy Profiler — Independently released adapter v0.2.5 for bounded Tracy capture and offline zone analysis. It is not a Core 0.20.25 host route and requires an already instrumented target. See the Tracy control guide.
- TouchDesigner — Derivative TouchDesigner.
- Unity — Unity Editor and game-authoring Skills.
- Unreal Engine — Unreal Engine plug-in.
- Wwise — Audiokinetic Wwise authoring through typed WAAPI tools.
- ZBrush — Maxon ZBrush.
Specialized Maya Skills
- AdvancedSkeleton — AdvancedSkeleton rigging workflows.
- mGear — mGear Shifter integration.
- Procedural architecture — Maya, Bifrost, and Arnold architecture workflows.
Generation services
For local generation, see the ComfyUI game-asset workflow.
- Hunyuan 3D — Text and image to 3D generation.
- OpenAI Image — Image generation and editing for DCC texture workflows.
- Tripo 3D — Text, image, and multiview to 3D generation.
Asset providers
- ambientCG · Blender Extensions · Free Media
- Geospatial · glTF Sample Assets · Godot Asset Store
- Google Scanned Objects · Kenney · NASA 3D
- Objaverse · Poly Haven · Quaternius
- Sketchfab · Smithsonian 3D
- Pirate Nation — Game asset provider integration.
UI automation and shared runtimes
- Qt Actions — Reusable typed actions for Qt-based DCC interfaces.
- Qt Inspector — Cross-host window and widget discovery.
- UI Workflow Memory — Verified selectors, recipes, and failure memory.
- adobepy — Shared Adobe desktop communication runtime.
Organization and discovery surfaces
Additional discovery surfaces are listed below. Check the installed CLI catalog for availability; a repository or remote connector alone does not establish a live application instance.
Autodesk Product Help — Opt-in, read-only documentation connector released as
autodesk-helpin Core 0.20.25. It is not a DCC adapter or a mutation route.Official website source — Shared documentation, GEO metadata, application-control guides, and showcases.
Agent plugins — Canonical DCC-MCP Skills and plugin packages for supported agent clients.
dcc-cua — Cross-platform Computer Use Automation runtime used by bounded DCC UI workflows.
Organization profile — Shared GitHub profile and community configuration.
Project availability and installation support can change between releases. Use
dcc-mcp-cli dcc-typesfor the release catalog anddcc-mcp-cli marketplace searchfor installable extensions.

