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Project directory

Core documents the shared control plane. Each linked repository documents its own installation, compatibility, and host-specific API. Start with the public dcc-mcp Skill, then open an adapter or extension repository when the task needs it.

Shared infrastructure and pipeline tools

  • dcc-mcp-core — Shared gateway, CLI, MCP/REST runtime, safety, diagnostics, and observability.
  • Marketplace search — Search the official extension catalog used by dcc-mcp-cli; catalog source.
  • dcc-mcp-fpt — Autodesk Flow Production Tracking integration.
  • fpt-cli — Automation-first Rust CLI for Autodesk Flow Production Tracking.
  • dcc-mcp-openusd — OpenUSD workflows and interchange Skills.
  • dcc-materialx — MaterialX look-development interchange.
  • dcc-lookdev — Standardized cross-DCC PBR look-development workflows.
  • dcc-modeling-spec — Host-neutral Modeling Spec v2 gates and review artifacts for Maya, Blender, Houdini, and 3ds Max workflows.
  • dcc-pipeline-publish — Portable publish manifests for DCC, USD, render farm, and tracking workflows.
  • dcc-texture-pipeline — Deterministic OpenImageIO and OpenColorIO texture workflows.
  • dcc-itchio — Safe itch.io asset acquisition and preview-gated game publishing Skills.
  • dcc-mcp-cache-inspector — Host-neutral Marketplace Skill for bounded, privacy-safe offline SideFX cache inspection; no adapter or PyPI package.
  • dcc-mcp-renderdoc — RenderDoc capture and replay automation.
  • dcc-mcp-tracy — Tracy frame-profiler capture and analysis.

DCC and creative application adapters

For natural-language control questions and safe Agent prompts, start with the application-specific AI control guides, then use the linked adapter repository as the source of truth for installation and host details.

  • 3ds Max — Autodesk 3ds Max.
  • After Effects — Adobe After Effects.
  • Blender — Blender add-on and embedded server.
  • Cinema 4D — Typed headless document, primitive, interchange, and render automation.
  • ComfyUI — Live node-contract validation, bounded queue execution and artifact retrieval. The ComfyUI MCP guide covers local game UI, transparent PNG and Pixal3D/PBR GLB recipes, including source-versus-release availability.
  • Epic Games Launcher and Fab — Source preview for installed-engine inventory, project checks, and bounded provider-owned Fab operations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog. See the Epic Games control guide.
  • FreeCAD — Parametric CAD modeling, topology validation, and mesh interchange.
  • Gaea — Source preview for typed Build Swarm terrain jobs and output verification. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; real licensed builds and Unreal imports remain unverified. See the Gaea control guide.
  • GIMP — GIMP 3.
  • Godot — Godot Engine and 2D game-authoring Skills.
  • Houdini — SideFX Houdini.
  • Illustrator — Typed Adobe Illustrator documents, vector artwork, official DOM editing, and production export.
  • Katana — Foundry Katana.
  • Krita — Krita.
  • LiquiGen — Typed node-graph inspection, bounded simulation controls, VAT export, and Unreal Engine handoff; released as liquigen in Core 0.20.25.
  • Mari — Foundry Mari projects, geometry, node graphs, look development, and texture export.
  • Material Maker — Procedural material authoring.
  • Maya — Autodesk Maya.
  • Marmoset Toolbag — PBR material authoring, scene inspection, and rendering.
  • Marvelous Designer — Source preview for typed garment, simulation, save, and export operations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; licensed-host acceptance remains outstanding. See the Marvelous Designer control guide.
  • MotionBuilder — Autodesk MotionBuilder.
  • Nuke — Foundry Nuke.
  • OBS Studio — Exact-process scene/source inspection and typed recording control; released as obs in Core 0.20.25. Installing the adapter does not install OBS Studio.
  • Office — Shared office core: office-rpc/1 protocol, C# COM sidecar, Open XML worker, Microsoft Graph connector, and Office-wide Skills.
  • PowerPoint — Deck generation from Deck IR through Open XML compile and desktop COM render.
  • Word — Word documents, fields, and reflow (planned, Phase 2).
  • Excel — Workbooks, formulas, charts, and production dashboards (planned, Phase 2).
  • Outlook — Mail drafts and calendar (planned, Phase 3).
  • OpenSCAD — Declarative parametric CAD validation, preview rendering, and mesh export.
  • OpenScreen — Source preview with typed sources, record, and export operations. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog; source tests do not establish live Windows recording acceptance. See the OpenScreen control guide.
  • Photoshop — Adobe Photoshop through UXP.
  • Premiere Pro — Adobe Premiere Pro.
  • SketchUp — Typed modeling, materials, Tags, scenes, validation, and interchange through an authenticated Ruby bridge.
  • Shōgun — 48 typed official-SDK tools for Scene objects, attributes, channels, optical cameras, files, Timeline control, and capability-gated Offline processing settings and operations.
  • SpeedTree — Source preview for an exact-instance, official-hook capability bridge. It has no tag or GitHub Release and is not in the Core 0.20.25 catalog. A real ST9 handoff verified one palm in Unreal Engine 5.5.4, while collision scale and dynamic wind remain unverified. See the SpeedTree MCP guide.
  • Substance 3D Designer — Adobe Substance 3D Designer.
  • Substance 3D Painter — Adobe Substance 3D Painter.
  • Tiled — Tiled map editor.
  • Tracy Profiler — Independently released adapter v0.2.5 for bounded Tracy capture and offline zone analysis. It is not a Core 0.20.25 host route and requires an already instrumented target. See the Tracy control guide.
  • TouchDesigner — Derivative TouchDesigner.
  • Unity — Unity Editor and game-authoring Skills.
  • Unreal Engine — Unreal Engine plug-in.
  • Wwise — Audiokinetic Wwise authoring through typed WAAPI tools.
  • ZBrush — Maxon ZBrush.

Specialized Maya Skills

Generation services

For local generation, see the ComfyUI game-asset workflow.

  • Hunyuan 3D — Text and image to 3D generation.
  • OpenAI Image — Image generation and editing for DCC texture workflows.
  • Tripo 3D — Text, image, and multiview to 3D generation.

Asset providers

UI automation and shared runtimes

  • Qt Actions — Reusable typed actions for Qt-based DCC interfaces.
  • Qt Inspector — Cross-host window and widget discovery.
  • UI Workflow Memory — Verified selectors, recipes, and failure memory.
  • adobepy — Shared Adobe desktop communication runtime.

Organization and discovery surfaces

Additional discovery surfaces are listed below. Check the installed CLI catalog for availability; a repository or remote connector alone does not establish a live application instance.

  • Autodesk Product Help — Opt-in, read-only documentation connector released as autodesk-help in Core 0.20.25. It is not a DCC adapter or a mutation route.

  • Official website source — Shared documentation, GEO metadata, application-control guides, and showcases.

  • Agent plugins — Canonical DCC-MCP Skills and plugin packages for supported agent clients.

  • dcc-cua — Cross-platform Computer Use Automation runtime used by bounded DCC UI workflows.

  • Organization profile — Shared GitHub profile and community configuration.

Project availability and installation support can change between releases. Use dcc-mcp-cli dcc-types for the release catalog and dcc-mcp-cli marketplace search for installable extensions.

Gateway, CLI, adapters, and Skills for creative applications.