One ecosystem. One front door.
DCC-MCP-Core owns the shared control-plane documentation. Each linked repository owns only its host-specific installation, compatibility, and reference material. Agents should begin with the public dcc-mcp Skill, then follow a repository link only when the task requires that adapter or extension.
Foundation and production
- dcc-mcp-core — Shared gateway, CLI, MCP/REST runtime, safety, diagnostics, and observability.
- Marketplace search — Search the official extension catalog used by
dcc-mcp-cli; catalog source. - dcc-mcp-fpt — Autodesk Flow Production Tracking integration.
- dcc-mcp-openusd — OpenUSD workflows and interchange Skills.
- dcc-materialx — MaterialX look-development interchange.
- dcc-pipeline-publish — Portable publish manifests for DCC, USD, render farm, and tracking workflows.
- dcc-texture-pipeline — Deterministic OpenImageIO and OpenColorIO texture workflows.
- dcc-mcp-cache-inspector — Offline Houdini cache inspection.
- dcc-mcp-renderdoc — RenderDoc capture and replay automation.
- dcc-mcp-tracy — Tracy frame-profiler capture and analysis.
DCC and creative application adapters
- 3ds Max — Autodesk 3ds Max.
- After Effects — Adobe After Effects.
- Blender — Blender add-on and embedded server.
- ComfyUI — Workflow execution through REST and WebSocket APIs.
- GIMP — GIMP 3.
- Godot — Godot Engine and 2D game-authoring Skills.
- Houdini — SideFX Houdini.
- Katana — Foundry Katana.
- Krita — Krita.
- Material Maker — Procedural material authoring.
- Maya — Autodesk Maya.
- Marmoset Toolbag — PBR material authoring, scene inspection, and rendering.
- MotionBuilder — Autodesk MotionBuilder.
- Nuke — Foundry Nuke.
- Photoshop — Adobe Photoshop through UXP.
- Premiere Pro — Adobe Premiere Pro.
- Substance 3D Designer — Adobe Substance 3D Designer.
- Substance 3D Painter — Adobe Substance 3D Painter.
- Tiled — Tiled map editor.
- TouchDesigner — Derivative TouchDesigner.
- Unity — Unity Editor and game-authoring Skills.
- Unreal Engine — Unreal Engine plug-in.
- ZBrush — Maxon ZBrush.
Specialized Maya Skills
- AdvancedSkeleton — AdvancedSkeleton rigging workflows.
- mGear — mGear Shifter integration.
- Procedural architecture — Maya, Bifrost, and Arnold architecture workflows.
AI creation services
- Hunyuan 3D — Text and image to 3D generation.
- OpenAI Image — Image generation and editing for DCC texture workflows.
- Tripo 3D — Text, image, and multiview to 3D generation.
Asset providers
- ambientCG · Blender Extensions · Free Media
- Geospatial · glTF Sample Assets · Godot Asset Store
- Google Scanned Objects · Kenney · NASA 3D
- Objaverse · Poly Haven · Quaternius
- Sketchfab · Smithsonian 3D
UI intelligence and shared runtimes
- Qt Actions — Reusable typed actions for Qt-based DCC interfaces.
- Qt Inspector — Cross-host window and widget discovery.
- UI Workflow Memory — Verified selectors, recipes, and failure memory.
- adobepy — Shared Adobe desktop communication runtime.
Project availability and installation support can change between releases. Use
dcc-mcp-cli dcc-typesfor the release catalog anddcc-mcp-cli marketplace searchfor installable extensions.

