v0.4.3dcc-mcp-maya-mgear
dcc-mcp · SkillsmGear Shifter rigging integration for DCC-MCP — inspect, build, and manage mGear rigs
Open package →Use the Gateway and typed tools to work with Maya, Blender, Houdini, Unreal, Photoshop, and other applications in the pipeline.

SETUP
The same maintained Skill works across mainstream Agent Skills-compatible hosts.
npx --yes skills@1.5.23 add dcc-mcp/dcc-mcp-agent-plugins --skill dcc-mcpUse the dcc-mcp Skill to set up DCC-MCP for the creative applications on this machine. Ask before installing or changing system state, and finish with verification evidence.Run the command from your Agent workspace; use --global for user-level installation. See all Agent hosts or choose a task →
MCP + CLI
Each adapter exposes the same discoverable tool contracts through MCP and dcc-mcp-cli. Looking for a Maya CLI or Blender CLI? Use the shared CLI with the host identifier; there is no separate incompatible command set.
Maya MCP and Maya CLI · 3ds Max MCP and 3ds Max CLI · Blender MCP and Blender CLI
VENDOR-NATIVE AI
Unreal Engine official MCP: the Unreal Skill enables and bridges Epic's official toolsets without renaming their tools or schemas.
Unity and Tuanjie AI: the Unity Skill inspects the native Codely CustomTool catalog before executing a freshly returned tool; Tuanjie still owns sign-in, credits, downloads, and task recovery.
Agent-control guides: Unity and Tuanjie AI · Unreal Engine · Godot
OFFICIAL INTEGRATIONS
dcc-mcp-cli 0.20.25 dcc-types reports 37 adapter-backed identifiers. The guide index separately documents the shared Office application route, independently released Tracy, five source previews, and one Marketplace Skill. The opt-in autodesk-help connector is external and read-only, not a DCC adapter or mutation route.
3ds Max
Cinema 4D
FreeCAD
Unity
Katana
Marmoset
MotionBuilder
Nuke
OpenSCAD
Photoshop
Flow Production Tracking
Wwise
ZBrushCAPABILITY MARKETPLACE
Search Skills, asset providers, services, and studio integrations. Showcase media is resolved from each package's pinned source revision.
Search the Marketplace →
v0.4.3mGear Shifter rigging integration for DCC-MCP — inspect, build, and manage mGear rigs
Open package →
v0.1.0Read-only Qt inspection for DCC-MCP CUA and UI Control selector discovery
Open package →
v0.1.0Tencent Cloud Hunyuan 3D generation for DCC-MCP — submit and query text/image-to-3D jobs
Open package →
v0.1.0Create verified publish manifests connecting DCC exports, OpenUSD, render farms, and ShotGrid/FPT
Open package →EXAMPLES
Examples from adapters, procedural tools, asset providers, and external services.
BLENDER + SUBSTANCE 3D DESIGNERWeathered crate lookdev→
UV COORDINATES + CHECKERInspect the model UVs→
BLENDERProcedural galaxy↗
MARMOSETCC0 PBR lookdev↗
HOUDINIPortal particles↗
OPENSCAD → FREECAD → BLENDER / GODOTParametric CAD to verified game asset→
CINEMA 4DTyped scene automation→
COMFYUIValidate, execute, deliver→
ILLUSTRATORTyped vector creation and export→
SKETCHUPTyped model to verified interchange→
TOUCHDESIGNERTyped operator graph to verified artifacts→
CACHE INSPECTORBounded cache to privacy-safe structure→
SHŌGUNTyped motion capture with capability gates→
TILEDTyped map authoring and validation→
MATERIAL MAKERBounded PTEX to texture export→
KRITATyped layered document authoring→
GIMPTyped image layers to verified exports→
KATANATyped node graph to durable project→
PREMIERE PROTyped edit to export queue→
AI + 3DPrompt to asset↗
GEOSPATIALData to city↗
MAYA + BIFROSTProcedural architecture↗
GAME ASSETSBrowse to build↗
ZBRUSH → MAYA5M import → 115K PolyFrame→