Showcase collection

19 cases17 applications

Showing all 19 cases

PLAY / GODOT

Little games. Big ideas.

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A floating rock island, amber mineral crystals, a green narrow-gauge locomotive and a wooden trestle against a dark backgroundFilm

CRYSTAL FREIGHT · Floating Quarry

OpenSCAD / Blender / Kdenlive / REAPER

Executed in this round · DCC-MCP creation across three applications

A 600-millimeter track gauge, 112 sleepers and 148 native objects form a miniature quarry. The locomotive stops, a mineral crystal drops into a freight wagon, the hook retracts, and the train departs through a stone gantry.

Rainroom · Two moments at a rainy window

Blender

Actual execution in this run · Official DCC-MCP

330 geometric raindrops and 26 curved rivulets, with real glass, glazed ceramics, linen curtains, walnut and a copper lamp. Frame 1 is a warm rainy night; frame 2 is morning.

Sonic Loom in a real Godot window, with a dark panel, four colored parts, sixteen-step buttons and a playheadFilm / Interactive / Audio

Sonic Loom · An audible rhythm loom

Godot

Real Godot / MCP production · Video with native sound and an audio preview

Tap colored steps and let Earth, Dust, Air and Glass weave an A minor rhythm. Supports play/pause, tempo, part muting, save, reload and reset, with a downloadable standalone native project.

Celadon Ringed Vessel

Houdini

Executed in this round · DCC-MCP creation

A 51-point profile defines the rings, shoulder, rim, inner wall and base thickness. A 144-segment revolve and two subdivision levels produce an editable vessel with 115,200 faces; celadon glaze, three softboxes and a warm-gray floor complete the actual product-style hero image.

A perforated brass flywheel, dark red connecting rod and silver rocker form a complete four-bar mechanism on an ivory instrument baseFilm

BRASS RELAY · Brass Four-Bar Linkage

FreeCAD / Blender / Kdenlive / REAPER

Executed in this round · DCC-MCP creation across three applications

The perforated brass flywheel rotates at a constant speed, driving the dark red connecting rod and silver rocker back and forth. Part dimensions, axial layering, hole and shaft positions, and native keyframes can all be inspected and edited further.

A three-poster acoustic vector series in deep blue, cream and purpleFilm

Resonance Atlas

Inkscape / FFmpeg

Actual execution in this run · Native Inkscape + DCC-MCP

31 phase trajectories, 48 dual-source wavefronts and 42 harmonic lines share a grid and editorial typography. Includes a 12-second silent assembly film.

A teal mechanical iris and gold fasteners in an actual Arnold renderFilm

Mechanical Iris

3ds Max / Blender / dcc-media-enhance / Noice / dcc-cua

Limited verification · Native geometry, real guide channels and two Max UI captures

Twelve blades, twelve pivot caps and 48 distinct fasteners form a 440 × 440 × 34 mm mechanical iris. Native renders, real Max UI captures and RAW / Skill OIDN / Noice comparisons are available; the short interval does not replace a complete animation.

A pale teal pump bottle from the original film; silver pump, stem and collar retain dented reflectionsFilm

BW0103 · Bottle turntable production study

Blender

Production study · Technical retention passed, visual review failed

A silent 1080 × 1080, 30 fps, 180-frame turntable made through DCC-MCP. The original film shows real production and an unresolved metal-shading defect; the blank label is intentional.

Brass hoop, porcelain pendulum and complete deep-teal plinth in the new candidate, from the actual 960 × 720 native renderFilm

Brass Pendulum

Blender / dcc-media-enhance / FFmpeg

Native Cycles render · Real guide passes · Spatial OIDN

Native geometry refinements shape the brass hoop and porcelain pendulum; the 42-to-44 mm lens keeps the whole plinth framed. The higher-resolution candidate uses real Albedo/Normal guides for per-frame spatial denoising, containing 144 frames at 24000/1001 fps over 6.006 seconds without audio. The older low-sample temporal experiment is preserved separately.

A long olive-green weathered wooden crate rendered in Blender Cycles, with metal corner fittings, latches and fractured battensFilm

Weathered Wooden Crate

Blender / Substance 3D Designer

Historical artwork · New camera attempt is partial stage evidence

Separate wood grain, peeling paint, rust and scratches into editable material graphs, then realize thickness, fractures, fibers and contact shadows in a reopenable crate scene. The final lookdev combines 178 crate meshes, two Designer graphs and 13 packed textures.

Olive-Green Aged-Paint Wood

Substance 3D Designer

Public case · Not reproduced in this round

19 authoring nodes turn wood fibers, bare-wood colors and peeling paint into an editable PBR material. Before-and-after images document color correction, paint_coverage is exposed as a parameter, and the five native output types retain explicit bit depths and color interpretations.

Three orthogonal slices with a shared color scale and two contours arranged on a dark scientific display boardFilm

SEISMIC LENS · Synthetic Field Slices

ParaView / GIMP

Actual execution · DCC-MCP production across two applications

The same analytical function reveals different cross-sections in three directions. Two contours are displayed side by side at the same view scale, showing the central region shrinking as the threshold increases.

The post office and three hand-drawn worlds, Lumen, Moss and Ember, in an actual standalone Godot gameFilm

ORBIT POST OFFICE · Interstellar Post Office

GIMP / Godot / Kdenlive / REAPER

Actual native pipeline · Seven-second film / separate eight-letter verification

Sort incoming letters in the clock-tower post office, sending two couriers between an observatory, a garden and a hearth workshop. Original layered little worlds become an editable native game, then an actual first delivery is edited into a short film.

Trail & Air · Original walking audio assets

REAPER

Native audio verification in this run · Online listening preview

Two sets of six mono footsteps, a 20-second wind-and-leaves ambience loop, a 19.2-second light music loop and three restrained interaction cues. Includes lossless WAVs, the native project and reusable synthesis/export skills.

A mint-green beam reflects from brass mirrors to a receiver on a deep-sea optical console; CONNECTED appears on the leftFilm / Interactive

Prism Tide

Godot

Real MCP production · All three levels completed with real keyboard and mouse input

A quiet deep-sea optical console. Rotate brass mirrors and open shutters to return a mint-green signal to its receiver. Three levels progress from a simple bent path to six reflections and two gates.

Brass three-ring kinetic sculpture on a deep green plinth, showing the complete base and real contact shadowsFilm

Orbital Loom

Blender

Actual execution in this run · Official DCC-MCP

Three driven rings counter-rotate around an ivory ceramic core, revealing bearings and connecting shafts. Continuous camera movement shows the brass, deep green enamel and calibrated plinth.

Actual running Godot view: a cream control panel, a deep blue sorting yard, three color-coded destinations and parcel conveyor tracksFilm / Interactive

Parcel Switchyard

Godot

Actual typed MCP production · Native rendered-image and input verification

A small, understated and warm parcel-sorting game: send parcels from two feed belts and choose the right route to Harbor, Garden or Market. The editable project, actual tool-call evidence, short film and resource pack are retained.

Actual native Dawnkeep view: floating woodland, two stone paths, the Dawnheart shrine and a supporting towerFilm / Interactive

Dawnkeep · Oath of the Last Light

Godot / Blender

Actual typed MCP authoring · Native and Web eight-wave victories

Play Elyra, the Dawnwarden, and protect the Dawnheart in a floating woodland. Intercept enemies, upgrade equipment, cast Q/E/R abilities and build supporting towers through eight waves and the Crownless King. Includes native English/Chinese UI, browser play and an editable Godot project.

The courier opens the generated chest in native Godot; scripted capture using the real interactionFilm / Interactive

Relic Courier · The Sunken Archive

Hyper3D / Godot / Blender

Save correction passed · Latest UI acceptance blocked

Leave the safe archive court for the grove, fight the scout and sentinel, recover drops, equip the focus and blade, unlock Arc and return. A real hinged chest gives one-time loot. Latest save-failure protection has engine/actual-filesystem regression evidence; historical full-course and current UI acceptance remain separate.

What is DCC-MCP?

DCC-MCP is an open-source toolchain connecting AI agents to digital content creation software. Core provides the shared runtime and tool contracts, Gateway handles discovery and routing, software adapters connect real hosts, and Skills preserve reusable workflow knowledge.

Cross-application tasks can connect modeling, materials, export and rendering in one creative workflow. Agents discover and learn tools before validating parameters, executing operations and inspecting results. Adapter and workflow documentation explains specific compatibility, data conversion and available capabilities.

Good work deserves a clear record.

These cases use DCC-MCP to operate real DCC software. Open a finished work to explore its goal, prompts, tools, step-by-step process and resources.

Each case states its own evidence scope. Existing public records, actual execution in this run and unverified stages are clearly marked. Unpublished original prompts are represented by reusable templates with their sources noted.

View the case documentation contract