Godot Web
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Sonic Loom · An audible rhythm loom
Godot · Four original timbres in an interactive sixteen-step sequencer
DCC-MCP connects AI agents to real creative software. Explore materials, modeling and cross-application workflows, each documented with its process, evidence and resources.
19 cases17 applications
Showing all 19 cases
PLAY / GODOT
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Godot Web
Start game
Godot · Four original timbres in an interactive sixteen-step sequencer
Godot Web
Start game
Godot · A three-level mirror-path puzzle
Godot Web
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Godot · Interactive sorting with two feed tracks and three destinations
Godot Web
Start game
Godot · Eight-wave hero defense with a native Web playable
Godot Web
Start game
Hyper3D → Godot · Town, combat, equipment and return
Executed in this round · DCC-MCP creation across three applications
A 600-millimeter track gauge, 112 sleepers and 148 native objects form a miniature quarry. The locomotive stops, a mineral crystal drops into a freight wagon, the hook retracts, and the train departs through a stone gantry.
Actual execution in this run · Official DCC-MCP
330 geometric raindrops and 26 curved rivulets, with real glass, glazed ceramics, linen curtains, walnut and a copper lamp. Frame 1 is a warm rainy night; frame 2 is morning.
Real Godot / MCP production · Video with native sound and an audio preview
Tap colored steps and let Earth, Dust, Air and Glass weave an A minor rhythm. Supports play/pause, tempo, part muting, save, reload and reset, with a downloadable standalone native project.
Executed in this round · DCC-MCP creation
A 51-point profile defines the rings, shoulder, rim, inner wall and base thickness. A 144-segment revolve and two subdivision levels produce an editable vessel with 115,200 faces; celadon glaze, three softboxes and a warm-gray floor complete the actual product-style hero image.
Executed in this round · DCC-MCP creation across three applications
The perforated brass flywheel rotates at a constant speed, driving the dark red connecting rod and silver rocker back and forth. Part dimensions, axial layering, hole and shaft positions, and native keyframes can all be inspected and edited further.
Actual execution in this run · Native Inkscape + DCC-MCP
31 phase trajectories, 48 dual-source wavefronts and 42 harmonic lines share a grid and editorial typography. Includes a 12-second silent assembly film.
Limited verification · Native geometry, real guide channels and two Max UI captures
Twelve blades, twelve pivot caps and 48 distinct fasteners form a 440 × 440 × 34 mm mechanical iris. Native renders, real Max UI captures and RAW / Skill OIDN / Noice comparisons are available; the short interval does not replace a complete animation.
Production study · Technical retention passed, visual review failed
A silent 1080 × 1080, 30 fps, 180-frame turntable made through DCC-MCP. The original film shows real production and an unresolved metal-shading defect; the blank label is intentional.
Native Cycles render · Real guide passes · Spatial OIDN
Native geometry refinements shape the brass hoop and porcelain pendulum; the 42-to-44 mm lens keeps the whole plinth framed. The higher-resolution candidate uses real Albedo/Normal guides for per-frame spatial denoising, containing 144 frames at 24000/1001 fps over 6.006 seconds without audio. The older low-sample temporal experiment is preserved separately.
Historical artwork · New camera attempt is partial stage evidence
Separate wood grain, peeling paint, rust and scratches into editable material graphs, then realize thickness, fractures, fibers and contact shadows in a reopenable crate scene. The final lookdev combines 178 crate meshes, two Designer graphs and 13 packed textures.
Public case · Not reproduced in this round
19 authoring nodes turn wood fibers, bare-wood colors and peeling paint into an editable PBR material. Before-and-after images document color correction, paint_coverage is exposed as a parameter, and the five native output types retain explicit bit depths and color interpretations.
Actual execution · DCC-MCP production across two applications
The same analytical function reveals different cross-sections in three directions. Two contours are displayed side by side at the same view scale, showing the central region shrinking as the threshold increases.
Actual native pipeline · Seven-second film / separate eight-letter verification
Sort incoming letters in the clock-tower post office, sending two couriers between an observatory, a garden and a hearth workshop. Original layered little worlds become an editable native game, then an actual first delivery is edited into a short film.
Native audio verification in this run · Online listening preview
Two sets of six mono footsteps, a 20-second wind-and-leaves ambience loop, a 19.2-second light music loop and three restrained interaction cues. Includes lossless WAVs, the native project and reusable synthesis/export skills.
Real MCP production · All three levels completed with real keyboard and mouse input
A quiet deep-sea optical console. Rotate brass mirrors and open shutters to return a mint-green signal to its receiver. Three levels progress from a simple bent path to six reflections and two gates.
Actual execution in this run · Official DCC-MCP
Three driven rings counter-rotate around an ivory ceramic core, revealing bearings and connecting shafts. Continuous camera movement shows the brass, deep green enamel and calibrated plinth.
Actual typed MCP production · Native rendered-image and input verification
A small, understated and warm parcel-sorting game: send parcels from two feed belts and choose the right route to Harbor, Garden or Market. The editable project, actual tool-call evidence, short film and resource pack are retained.
Actual typed MCP authoring · Native and Web eight-wave victories
Play Elyra, the Dawnwarden, and protect the Dawnheart in a floating woodland. Intercept enemies, upgrade equipment, cast Q/E/R abilities and build supporting towers through eight waves and the Crownless King. Includes native English/Chinese UI, browser play and an editable Godot project.
Save correction passed · Latest UI acceptance blocked
Leave the safe archive court for the grove, fight the scout and sentinel, recover drops, equip the focus and blade, unlock Arc and return. A real hinged chest gives one-time loot. Latest save-failure protection has engine/actual-filesystem regression evidence; historical full-course and current UI acceptance remain separate.
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DCC-MCP is an open-source toolchain connecting AI agents to digital content creation software. Core provides the shared runtime and tool contracts, Gateway handles discovery and routing, software adapters connect real hosts, and Skills preserve reusable workflow knowledge.
Cross-application tasks can connect modeling, materials, export and rendering in one creative workflow. Agents discover and learn tools before validating parameters, executing operations and inspecting results. Adapter and workflow documentation explains specific compatibility, data conversion and available capabilities.
These cases use DCC-MCP to operate real DCC software. Open a finished work to explore its goal, prompts, tools, step-by-step process and resources.
Each case states its own evidence scope. Existing public records, actual execution in this run and unverified stages are clearly marked. Unpublished original prompts are represented by reusable templates with their sources noted.