BLENDER + SUBSTANCE 3D DESIGNERWeathered crate: materials, broken wood and UVs
Use the dcc-mcp Skill to reconstruct a weathered wooden crate from the supplied reference in Blender, with procedural paint, grain, scratches and rust authored in Substance 3D Designer. Match the elongated proportions, layered wood fractures and metal reflections. Use geometry for large breaks and SD height displacement for small relief. Check consistent grain UV density, show the actual UV coordinates and a rendered checker, and verify all four supports contact the floor. Keep the tiled lookdev UVs distinct from a unique baking atlas. Save and reopen the Blender scene and SBS packages, verify packed textures, and deliver real beauty/detail renders and full native graph captures through dcc-cua.






























